[Author]
Author = Fabi729mods
[Description]
Description = Recover the client's stolen vehicle.
[Objectives]
Objectivescount = 9

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -589,4703
Objectives[0]positionY = -673,5733
Objectives[0]positionZ = 32,33171
Objectives[0]Heading = 0
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 2
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 2
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 7
Objectives[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 3
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 7
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 257
Objectives[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 222
Objectives[0]Weapon0 = BullpupShotgun
Objectives[0]Weapon1 = BZGas
Objectives[0]Weapon2 = GrenadeLauncher
Objectives[0]Weapon3 = MilitaryRifle
Objectives[0]Weapon4 = MilitaryRifle
Objectives[0]Weapon5 = MilitaryRifle
Objectives[0]Weapon6 = MilitaryRifle
Objectives[0]Weapon7 = MilitaryRifle
Objectives[0]Weapon8 = MilitaryRifle
Objectives[0]Weapon9 = MilitaryRifle
Objectives[0]Weapon10 = MilitaryRifle
Objectives[0]Weapon11 = MilitaryRifle
Objectives[0]Weapon12 = MilitaryRifle
Objectives[0]Weapon13 = MilitaryRifle
Objectives[0]Weapon14 = MilitaryRifle
Objectives[0]Weapon15 = MilitaryRifle
Objectives[0]Weapon16 = MilitaryRifle
Objectives[0]Weapon17 = MilitaryRifle
Objectives[0]Weapon18 = MilitaryRifle
Objectives[0]Weapon19 = MilitaryRifle
Objectives[0]Weapon20 = MilitaryRifle
Objectives[0]Weapon21 = MilitaryRifle
Objectives[0]Weapon22 = MilitaryRifle
Objectives[0]Weapon23 = MilitaryRifle
Objectives[0]Weapon24 = MilitaryRifle
Objectives[0]Weapon25 = MilitaryRifle
Objectives[0]Weapon26 = MilitaryRifle
Objectives[0]Weapon27 = MilitaryRifle
Objectives[0]Weapon28 = MilitaryRifle
Objectives[0]Weapon29 = MilitaryRifle
Objectives[0]Weapon30 = MilitaryRifle
Objectives[0]Weapon31 = MilitaryRifle
Objectives[0]Weapon32 = MilitaryRifle
Objectives[0]Weapon33 = MilitaryRifle
Objectives[0]Weapon34 = MilitaryRifle
Objectives[0]Weapon35 = MilitaryRifle
Objectives[0]Weapon36 = MilitaryRifle
Objectives[0]Weapon37 = MilitaryRifle
Objectives[0]Weapon38 = MilitaryRifle
Objectives[0]Weapon39 = MilitaryRifle
Objectives[0]Weapon40 = MilitaryRifle
Objectives[0]Weapon41 = MilitaryRifle
Objectives[0]Weapon42 = MilitaryRifle
Objectives[0]Weapon43 = MilitaryRifle
Objectives[0]Weapon44 = MilitaryRifle
Objectives[0]Weapon45 = MilitaryRifle
Objectives[0]Weapon46 = MilitaryRifle
Objectives[0]Weapon47 = MilitaryRifle
Objectives[0]Weapon48 = MilitaryRifle
Objectives[0]Weapon49 = MilitaryRifle
Objectives[0]Weapon50 = MilitaryRifle
Objectives[0]Weapon51 = MilitaryRifle
Objectives[0]Weapon52 = MilitaryRifle
Objectives[0]Weapon53 = MilitaryRifle
Objectives[0]Weapon54 = MilitaryRifle
Objectives[0]Weapon55 = MilitaryRifle
Objectives[0]Weapon56 = MilitaryRifle
Objectives[0]Weapon57 = MilitaryRifle
Objectives[0]Weapon58 = MilitaryRifle
Objectives[0]Weapon59 = MilitaryRifle
Objectives[0]Weapon60 = MilitaryRifle
Objectives[0]Weapon61 = MilitaryRifle
Objectives[0]Weapon62 = MilitaryRifle
Objectives[0]Weapon63 = MilitaryRifle
Objectives[0]Weapon64 = MilitaryRifle
Objectives[0]Weapon65 = MilitaryRifle
Objectives[0]Weapon66 = MilitaryRifle
Objectives[0]Weapon67 = MilitaryRifle
Objectives[0]Weapon68 = MilitaryRifle
Objectives[0]Weapon69 = MilitaryRifle
Objectives[0]Weapon70 = MilitaryRifle
Objectives[0]Weapon71 = MilitaryRifle
Objectives[0]Weapon72 = MilitaryRifle
Objectives[0]Weapon73 = MilitaryRifle
Objectives[0]Weapon74 = MilitaryRifle
Objectives[0]Weapon75 = MilitaryRifle
Objectives[0]Weapon76 = MilitaryRifle
Objectives[0]Weapon77 = MilitaryRifle
Objectives[0]Weapon78 = MilitaryRifle
Objectives[0]Weapon79 = MilitaryRifle
Objectives[0]Weapon80 = MilitaryRifle
Objectives[0]Weapon81 = MilitaryRifle
Objectives[0]Weapon82 = MilitaryRifle
Objectives[0]Weapon83 = MilitaryRifle
Objectives[0]Weapon84 = MilitaryRifle
Objectives[0]Weapon85 = MilitaryRifle
Objectives[0]Weapon86 = MilitaryRifle
Objectives[0]Weapon87 = MilitaryRifle
Objectives[0]Weapon88 = MilitaryRifle
Objectives[0]Weapon89 = MilitaryRifle
Objectives[0]Weapon90 = MilitaryRifle
Objectives[0]Weapon91 = MilitaryRifle
Objectives[0]Weapon92 = MilitaryRifle
Objectives[0]Weapon93 = MilitaryRifle
Objectives[0]Weapon94 = MilitaryRifle
Objectives[0]Weapon95 = MilitaryRifle
Objectives[0]Weapon96 = MilitaryRifle
Objectives[0]Weapon97 = MilitaryRifle
Objectives[0]Weapon98 = MilitaryRifle
Objectives[0]Weapon99 = MilitaryRifle
Objectives[0]Weapon100 = MilitaryRifle
Objectives[0]Weapon101 = MilitaryRifle
Objectives[0]Weapon102 = NightVision
Objectives[0]Weapon103 = Musket
Objectives[0]Weapon104 = ProximityMine
Objectives[0]Weapon105 = AdvancedRifle
Objectives[0]Weapon106 = UpNAtomizer
Objectives[0]Weapon107 = RPG
Objectives[0]Weapon108 = SpecialCarbine
Objectives[0]Weapon109 = AssaultRifle
Objectives[0]Weapon110 = PericoPistol
Objectives[0]Weapon111 = PericoPistol
Objectives[0]Weapon112 = PericoPistol
Objectives[0]Weapon113 = PericoPistol
Objectives[0]Weapon114 = PericoPistol
Objectives[0]Weapon115 = PericoPistol
Objectives[0]Weapon116 = PericoPistol
Objectives[0]Weapon117 = PericoPistol
Objectives[0]Weapon118 = PericoPistol
Objectives[0]Weapon119 = PericoPistol
Objectives[0]Weapon120 = PericoPistol
Objectives[0]Weapon121 = PericoPistol
Objectives[0]Weapon122 = PericoPistol
Objectives[0]Weapon123 = PericoPistol
Objectives[0]Weapon124 = PericoPistol
Objectives[0]Weapon125 = PericoPistol
Objectives[0]Weapon126 = PericoPistol
Objectives[0]Weapon127 = PericoPistol
Objectives[0]Weapon128 = PericoPistol
Objectives[0]Weapon129 = PericoPistol
Objectives[0]Weapon130 = PericoPistol
Objectives[0]Weapon131 = PericoPistol
Objectives[0]Weapon132 = PericoPistol
Objectives[0]Weapon133 = PericoPistol
Objectives[0]Weapon134 = PericoPistol
Objectives[0]Weapon135 = PericoPistol
Objectives[0]Weapon136 = PericoPistol
Objectives[0]Weapon137 = PericoPistol
Objectives[0]Weapon138 = PericoPistol
Objectives[0]Weapon139 = PericoPistol
Objectives[0]Weapon140 = PericoPistol
Objectives[0]Weapon141 = PericoPistol
Objectives[0]Weapon142 = PericoPistol
Objectives[0]Weapon143 = PericoPistol
Objectives[0]Weapon144 = PericoPistol
Objectives[0]Weapon145 = PericoPistol
Objectives[0]Weapon146 = PericoPistol
Objectives[0]Weapon147 = PericoPistol
Objectives[0]Weapon148 = PericoPistol
Objectives[0]Weapon149 = PericoPistol
Objectives[0]Weapon150 = PericoPistol
Objectives[0]Weapon151 = PericoPistol
Objectives[0]Weapon152 = PericoPistol
Objectives[0]Weapon153 = PericoPistol
Objectives[0]Weapon154 = PericoPistol
Objectives[0]Weapon155 = PericoPistol
Objectives[0]Weapon156 = PericoPistol
Objectives[0]Weapon157 = PericoPistol
Objectives[0]Weapon158 = PericoPistol
Objectives[0]Weapon159 = PericoPistol
Objectives[0]Weapon160 = PericoPistol
Objectives[0]Weapon161 = PericoPistol
Objectives[0]Weapon162 = PericoPistol
Objectives[0]Weapon163 = PericoPistol
Objectives[0]Weapon164 = PericoPistol
Objectives[0]Weapon165 = PericoPistol
Objectives[0]Weapon166 = PericoPistol
Objectives[0]Weapon167 = PericoPistol
Objectives[0]Weapon168 = PericoPistol
Objectives[0]Weapon169 = PericoPistol
Objectives[0]Weapon170 = PericoPistol
Objectives[0]Weapon171 = PericoPistol
Objectives[0]Weapon172 = PericoPistol
Objectives[0]Weapon173 = PericoPistol
Objectives[0]Weapon174 = PericoPistol
Objectives[0]Weapon175 = PericoPistol
Objectives[0]Weapon176 = PericoPistol
Objectives[0]Weapon177 = PericoPistol
Objectives[0]Weapon178 = PericoPistol
Objectives[0]Weapon179 = PericoPistol
Objectives[0]Weapon180 = PericoPistol
Objectives[0]Weapon181 = PericoPistol
Objectives[0]Weapon182 = PericoPistol
Objectives[0]Weapon183 = PericoPistol
Objectives[0]Weapon184 = PericoPistol
Objectives[0]Weapon185 = PericoPistol
Objectives[0]Weapon186 = PericoPistol
Objectives[0]Weapon187 = PericoPistol
Objectives[0]Weapon188 = PericoPistol
Objectives[0]Weapon189 = PericoPistol
Objectives[0]Weapon190 = PericoPistol
Objectives[0]Weapon191 = PericoPistol
Objectives[0]Weapon192 = PericoPistol
Objectives[0]Weapon193 = PericoPistol
Objectives[0]Weapon194 = PericoPistol
Objectives[0]Weapon195 = PericoPistol
Objectives[0]Weapon196 = PericoPistol
Objectives[0]Weapon197 = PericoPistol
Objectives[0]Weapon198 = PericoPistol
Objectives[0]Weapon199 = PericoPistol
Objectives[0]Weapon200 = PericoPistol
Objectives[0]Weapon201 = PericoPistol
Objectives[0]Weapon202 = PericoPistol
Objectives[0]Weapon203 = PericoPistol
Objectives[0]Weapon204 = PericoPistol
Objectives[0]Weapon205 = PericoPistol
Objectives[0]Weapon206 = PericoPistol
Objectives[0]Weapon207 = PericoPistol
Objectives[0]Weapon208 = PericoPistol
Objectives[0]Weapon209 = HeavyPistol
Objectives[0]Weapon210 = KnuckleDuster
Objectives[0]Weapon211 = MachinePistol
Objectives[0]Weapon212 = Hatchet
Objectives[0]Weapon213 = Bottle
Objectives[0]Weapon214 = FireExtinguisher
Objectives[0]Weapon215 = CompactGrenadeLauncher
Objectives[0]Weapon216 = Snowball
Objectives[0]Weapon217 = HeavySniper
Objectives[0]Weapon218 = SweeperShotgun
Objectives[0]Weapon219 = Wrench
Objectives[0]Weapon220 = Pistol
Objectives[0]Weapon221 = CeramicPistol
Objectives[0]mission_ActorsCount = 12
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 3
Objectives[0]mission_Actors[0]positionX = 3429,299
Objectives[0]mission_Actors[0]positionY = 3765,141
Objectives[0]mission_Actors[0]positionZ = 30,49262
Objectives[0]mission_Actors[0]Heading = 35,75335
Objectives[0]mission_Actors[0]String_Name = s_m_m_security_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy2
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = True
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 2,5
Objectives[0]mission_Actors[0]Hearing_Range = 2,5
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 3
Objectives[0]mission_Actors[1]positionX = 3427,879
Objectives[0]mission_Actors[1]positionY = 3760,689
Objectives[0]mission_Actors[1]positionZ = 30,49262
Objectives[0]mission_Actors[1]Heading = 205,7771
Objectives[0]mission_Actors[1]String_Name = s_m_m_security_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy2
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = True
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 200
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 3551,252
Objectives[0]mission_Actors[2]positionY = 3663,863
Objectives[0]mission_Actors[2]positionZ = 28,1287
Objectives[0]mission_Actors[2]Heading = 170,6392
Objectives[0]mission_Actors[2]String_Name = s_m_m_chemsec_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 200
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = PistolMk2
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 3556,219
Objectives[0]mission_Actors[3]positionY = 3672,003
Objectives[0]mission_Actors[3]positionZ = 28,12188
Objectives[0]mission_Actors[3]Heading = 175,7364
Objectives[0]mission_Actors[3]String_Name = s_m_m_scientist_01
Objectives[0]mission_Actors[3]Relationship_Group = Neutral
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = False
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[3]AlwaysFight = False
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 3555,542
Objectives[0]mission_Actors[4]positionY = 3671,661
Objectives[0]mission_Actors[4]positionZ = 28,12188
Objectives[0]mission_Actors[4]Heading = 0,7385073
Objectives[0]mission_Actors[4]String_Name = s_m_m_scientist_01
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = False
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[4]AlwaysFight = False
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 3
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 3565,748
Objectives[0]mission_Actors[5]positionY = 3682,402
Objectives[0]mission_Actors[5]positionZ = 28,12629
Objectives[0]mission_Actors[5]Heading = 0,76819
Objectives[0]mission_Actors[5]String_Name = s_m_m_scientist_01
Objectives[0]mission_Actors[5]Relationship_Group = Neutral
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = False
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[5]AlwaysFight = False
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 966099553
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 3593,08
Objectives[0]mission_Actors[6]positionY = 3681,116
Objectives[0]mission_Actors[6]positionZ = 27,6215
Objectives[0]mission_Actors[6]Heading = 170,7305
Objectives[0]mission_Actors[6]String_Name = s_m_m_scientist_01
Objectives[0]mission_Actors[6]Relationship_Group = Neutral
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 200
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = False
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[6]AlwaysFight = False
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 3592,145
Objectives[0]mission_Actors[7]positionY = 3679,709
Objectives[0]mission_Actors[7]positionZ = 27,6215
Objectives[0]mission_Actors[7]Heading = 310,7512
Objectives[0]mission_Actors[7]String_Name = s_m_m_scientist_01
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 200
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = False
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[7]AlwaysFight = False
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = 966099553
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 3
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 3582,183
Objectives[0]mission_Actors[8]positionY = 3697,835
Objectives[0]mission_Actors[8]positionZ = 28,82139
Objectives[0]mission_Actors[8]Heading = 310,7088
Objectives[0]mission_Actors[8]String_Name = s_m_m_scientist_01
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 200
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = False
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[8]AlwaysFight = False
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = 966099553
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 3
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 3593,311
Objectives[0]mission_Actors[9]positionY = 3716,025
Objectives[0]mission_Actors[9]positionZ = 29,68941
Objectives[0]mission_Actors[9]Heading = 342,8124
Objectives[0]mission_Actors[9]String_Name = s_m_m_scientist_01
Objectives[0]mission_Actors[9]Relationship_Group = Neutral
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 200
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = False
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[9]AlwaysFight = False
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = 966099553
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 3
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 3598,253
Objectives[0]mission_Actors[10]positionY = 3727,555
Objectives[0]mission_Actors[10]positionZ = 29,68941
Objectives[0]mission_Actors[10]Heading = 75,6489
Objectives[0]mission_Actors[10]String_Name = s_m_m_scientist_01
Objectives[0]mission_Actors[10]Relationship_Group = Neutral
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = False
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[10]AlwaysFight = False
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Unarmed
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 3
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 3596,849
Objectives[0]mission_Actors[11]positionY = 3727,992
Objectives[0]mission_Actors[11]positionZ = 29,68941
Objectives[0]mission_Actors[11]Heading = 215,6131
Objectives[0]mission_Actors[11]String_Name = s_m_m_scientist_01
Objectives[0]mission_Actors[11]Relationship_Group = Neutral
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 200
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = False
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[11]AlwaysFight = False
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = Unarmed
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 3
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Go to ~y~Humane Labs.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = 3453,391
Objectives[1]positionY = 3765,321
Objectives[1]positionZ = 29,45826
Objectives[1]Heading = 205
Objectives[1]Diameter = 5
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 17,5
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Enter the ~y~research labs.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 0
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 3496,148
Objectives[2]positionY = 3742,6
Objectives[2]positionZ = 35,6427
Objectives[2]Heading = 205
Objectives[2]Diameter = 2
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 2
Objectives[2]PlaySound = False
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 15
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = 3555,283
Objectives[2]mission_Actors[0]positionY = 3678,558
Objectives[2]mission_Actors[0]positionZ = 28,12188
Objectives[2]mission_Actors[0]Heading = 215,6147
Objectives[2]mission_Actors[0]String_Name = s_m_m_chemsec_01
Objectives[2]mission_Actors[0]Relationship_Group = Enemy1
Objectives[2]mission_Actors[0]AddBlip = True
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 100
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = CarbineRifleMk2
Objectives[2]mission_Actors[0]Variation = Random
Objectives[2]mission_Actors[0]Task = 0
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 0
Objectives[2]mission_Actors[1]positionX = 3568,397
Objectives[2]mission_Actors[1]positionY = 3691,412
Objectives[2]mission_Actors[1]positionZ = 28,12133
Objectives[2]mission_Actors[1]Heading = 160,6228
Objectives[2]mission_Actors[1]String_Name = s_m_m_chemsec_01
Objectives[2]mission_Actors[1]Relationship_Group = Enemy1
Objectives[2]mission_Actors[1]AddBlip = True
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 100
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = AssaultRifle
Objectives[2]mission_Actors[1]Variation = Random
Objectives[2]mission_Actors[1]Task = 0
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 0
Objectives[2]mission_Actors[2]positionX = 3581,194
Objectives[2]mission_Actors[2]positionY = 3694,314
Objectives[2]mission_Actors[2]positionZ = 27,12184
Objectives[2]mission_Actors[2]Heading = 160,6151
Objectives[2]mission_Actors[2]String_Name = s_m_m_chemsec_01
Objectives[2]mission_Actors[2]Relationship_Group = Enemy1
Objectives[2]mission_Actors[2]AddBlip = True
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincible = False
Objectives[2]mission_Actors[2]SetHealth = 200
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[2]AlwaysFight = True
Objectives[2]mission_Actors[2]Seeing_Range = 30
Objectives[2]mission_Actors[2]Hearing_Range = 30
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = CarbineRifleMk2
Objectives[2]mission_Actors[2]Variation = Random
Objectives[2]mission_Actors[2]Task = 0
Objectives[2]mission_Actors[2]Task_Guard_Range = 5
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[2]mission_Actors[3]Survive_Number = 0
Objectives[2]mission_Actors[3]Failed_Text = 
Objectives[2]mission_Actors[3]Remove_After = 0
Objectives[2]mission_Actors[3]positionX = 3590,179
Objectives[2]mission_Actors[3]positionY = 3678,484
Objectives[2]mission_Actors[3]positionZ = 27,6215
Objectives[2]mission_Actors[3]Heading = 14,99457
Objectives[2]mission_Actors[3]String_Name = s_m_m_chemsec_01
Objectives[2]mission_Actors[3]Relationship_Group = Enemy1
Objectives[2]mission_Actors[3]AddBlip = True
Objectives[2]mission_Actors[3]ShowCone = False
Objectives[2]mission_Actors[3]Invincible = False
Objectives[2]mission_Actors[3]SetHealth = 200
Objectives[2]mission_Actors[3]DieFromHeadShot = True
Objectives[2]mission_Actors[3]CanExitVehicle = True
Objectives[2]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[3]AlwaysFight = True
Objectives[2]mission_Actors[3]Seeing_Range = 30
Objectives[2]mission_Actors[3]Hearing_Range = 30
Objectives[2]mission_Actors[3]CombatMovement = Offensive
Objectives[2]mission_Actors[3]weapon = Pistol
Objectives[2]mission_Actors[3]Variation = Random
Objectives[2]mission_Actors[3]Task = 0
Objectives[2]mission_Actors[3]Task_Guard_Range = 5
Objectives[2]mission_Actors[3]Task_Stay_In_Range = True
Objectives[2]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[3]Task_Scenario = NONE
Objectives[2]mission_Actors[4]Survive_Number = 0
Objectives[2]mission_Actors[4]Failed_Text = 
Objectives[2]mission_Actors[4]Remove_After = 0
Objectives[2]mission_Actors[4]positionX = 3596,522
Objectives[2]mission_Actors[4]positionY = 3684,133
Objectives[2]mission_Actors[4]positionZ = 27,61497
Objectives[2]mission_Actors[4]Heading = 89,99486
Objectives[2]mission_Actors[4]String_Name = s_m_m_chemsec_01
Objectives[2]mission_Actors[4]Relationship_Group = Enemy1
Objectives[2]mission_Actors[4]AddBlip = True
Objectives[2]mission_Actors[4]ShowCone = False
Objectives[2]mission_Actors[4]Invincible = False
Objectives[2]mission_Actors[4]SetHealth = 200
Objectives[2]mission_Actors[4]DieFromHeadShot = True
Objectives[2]mission_Actors[4]CanExitVehicle = True
Objectives[2]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[4]AlwaysFight = True
Objectives[2]mission_Actors[4]Seeing_Range = 30
Objectives[2]mission_Actors[4]Hearing_Range = 30
Objectives[2]mission_Actors[4]CombatMovement = Offensive
Objectives[2]mission_Actors[4]weapon = Pistol
Objectives[2]mission_Actors[4]Variation = Custom
Objectives[2]mission_Actors[4]Task = 0
Objectives[2]mission_Actors[4]Task_Guard_Range = 5
Objectives[2]mission_Actors[4]Task_Stay_In_Range = True
Objectives[2]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[4]Task_Scenario = NONE
Objectives[2]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 2
Objectives[2]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 2
Objectives[2]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[5]Survive_Number = 0
Objectives[2]mission_Actors[5]Failed_Text = 
Objectives[2]mission_Actors[5]Remove_After = 0
Objectives[2]mission_Actors[5]positionX = 3605,18
Objectives[2]mission_Actors[5]positionY = 3688,783
Objectives[2]mission_Actors[5]positionZ = 28,82139
Objectives[2]mission_Actors[5]Heading = 74,99509
Objectives[2]mission_Actors[5]String_Name = s_m_m_chemsec_01
Objectives[2]mission_Actors[5]Relationship_Group = Enemy1
Objectives[2]mission_Actors[5]AddBlip = True
Objectives[2]mission_Actors[5]ShowCone = False
Objectives[2]mission_Actors[5]Invincible = False
Objectives[2]mission_Actors[5]SetHealth = 200
Objectives[2]mission_Actors[5]DieFromHeadShot = True
Objectives[2]mission_Actors[5]CanExitVehicle = True
Objectives[2]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[5]AlwaysFight = True
Objectives[2]mission_Actors[5]Seeing_Range = 30
Objectives[2]mission_Actors[5]Hearing_Range = 30
Objectives[2]mission_Actors[5]CombatMovement = Offensive
Objectives[2]mission_Actors[5]weapon = Pistol
Objectives[2]mission_Actors[5]Variation = Custom
Objectives[2]mission_Actors[5]Task = 0
Objectives[2]mission_Actors[5]Task_Guard_Range = 5
Objectives[2]mission_Actors[5]Task_Stay_In_Range = True
Objectives[2]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[5]Task_Scenario = NONE
Objectives[2]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 2
Objectives[2]mission_Actors[5]COMPONENT_FACE_TEXTURE = 2
Objectives[2]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 2
Objectives[2]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[6]Survive_Number = 0
Objectives[2]mission_Actors[6]Failed_Text = 
Objectives[2]mission_Actors[6]Remove_After = 198
Objectives[2]mission_Actors[6]positionX = 3583,075
Objectives[2]mission_Actors[6]positionY = 3699,262
Objectives[2]mission_Actors[6]positionZ = 28,82139
Objectives[2]mission_Actors[6]Heading = 239,9946
Objectives[2]mission_Actors[6]String_Name = s_m_m_chemsec_01
Objectives[2]mission_Actors[6]Relationship_Group = Enemy1
Objectives[2]mission_Actors[6]AddBlip = True
Objectives[2]mission_Actors[6]ShowCone = False
Objectives[2]mission_Actors[6]Invincible = False
Objectives[2]mission_Actors[6]SetHealth = 200
Objectives[2]mission_Actors[6]DieFromHeadShot = True
Objectives[2]mission_Actors[6]CanExitVehicle = True
Objectives[2]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[6]AlwaysFight = True
Objectives[2]mission_Actors[6]Seeing_Range = 30
Objectives[2]mission_Actors[6]Hearing_Range = 30
Objectives[2]mission_Actors[6]CombatMovement = Offensive
Objectives[2]mission_Actors[6]weapon = Pistol
Objectives[2]mission_Actors[6]Variation = Custom
Objectives[2]mission_Actors[6]Task = 0
Objectives[2]mission_Actors[6]Task_Guard_Range = 5
Objectives[2]mission_Actors[6]Task_Stay_In_Range = True
Objectives[2]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[6]Task_Scenario = NONE
Objectives[2]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 1
Objectives[2]mission_Actors[6]COMPONENT_FACE_TEXTURE = 1
Objectives[2]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 1
Objectives[2]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[7]Survive_Number = 0
Objectives[2]mission_Actors[7]Failed_Text = 
Objectives[2]mission_Actors[7]Remove_After = 0
Objectives[2]mission_Actors[7]positionX = 3594,734
Objectives[2]mission_Actors[7]positionY = 3715,267
Objectives[2]mission_Actors[7]positionZ = 29,68941
Objectives[2]mission_Actors[7]Heading = 154,9951
Objectives[2]mission_Actors[7]String_Name = s_m_m_chemsec_01
Objectives[2]mission_Actors[7]Relationship_Group = Enemy1
Objectives[2]mission_Actors[7]AddBlip = True
Objectives[2]mission_Actors[7]ShowCone = False
Objectives[2]mission_Actors[7]Invincible = False
Objectives[2]mission_Actors[7]SetHealth = 200
Objectives[2]mission_Actors[7]DieFromHeadShot = True
Objectives[2]mission_Actors[7]CanExitVehicle = True
Objectives[2]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[7]AlwaysFight = True
Objectives[2]mission_Actors[7]Seeing_Range = 30
Objectives[2]mission_Actors[7]Hearing_Range = 30
Objectives[2]mission_Actors[7]CombatMovement = Offensive
Objectives[2]mission_Actors[7]weapon = Pistol
Objectives[2]mission_Actors[7]Variation = Custom
Objectives[2]mission_Actors[7]Task = 0
Objectives[2]mission_Actors[7]Task_Guard_Range = 5
Objectives[2]mission_Actors[7]Task_Stay_In_Range = True
Objectives[2]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[7]Task_Scenario = NONE
Objectives[2]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 1
Objectives[2]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 1
Objectives[2]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[8]Survive_Number = 0
Objectives[2]mission_Actors[8]Failed_Text = 
Objectives[2]mission_Actors[8]Remove_After = 198
Objectives[2]mission_Actors[8]positionX = 3590,565
Objectives[2]mission_Actors[8]positionY = 3718,198
Objectives[2]mission_Actors[8]positionZ = 29,68941
Objectives[2]mission_Actors[8]Heading = 204,9951
Objectives[2]mission_Actors[8]String_Name = s_m_m_chemsec_01
Objectives[2]mission_Actors[8]Relationship_Group = Enemy1
Objectives[2]mission_Actors[8]AddBlip = True
Objectives[2]mission_Actors[8]ShowCone = False
Objectives[2]mission_Actors[8]Invincible = False
Objectives[2]mission_Actors[8]SetHealth = 200
Objectives[2]mission_Actors[8]DieFromHeadShot = True
Objectives[2]mission_Actors[8]CanExitVehicle = True
Objectives[2]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[8]AlwaysFight = True
Objectives[2]mission_Actors[8]Seeing_Range = 30
Objectives[2]mission_Actors[8]Hearing_Range = 30
Objectives[2]mission_Actors[8]CombatMovement = Offensive
Objectives[2]mission_Actors[8]weapon = Pistol
Objectives[2]mission_Actors[8]Variation = Custom
Objectives[2]mission_Actors[8]Task = 0
Objectives[2]mission_Actors[8]Task_Guard_Range = 5
Objectives[2]mission_Actors[8]Task_Stay_In_Range = True
Objectives[2]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[8]Task_Scenario = NONE
Objectives[2]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 1
Objectives[2]mission_Actors[8]COMPONENT_FACE_TEXTURE = 2
Objectives[2]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 1
Objectives[2]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[9]Survive_Number = 0
Objectives[2]mission_Actors[9]Failed_Text = 
Objectives[2]mission_Actors[9]Remove_After = 0
Objectives[2]mission_Actors[9]positionX = 3598,168
Objectives[2]mission_Actors[9]positionY = 3702,208
Objectives[2]mission_Actors[9]positionZ = 29,68941
Objectives[2]mission_Actors[9]Heading = 339,9952
Objectives[2]mission_Actors[9]String_Name = s_m_m_chemsec_01
Objectives[2]mission_Actors[9]Relationship_Group = Enemy1
Objectives[2]mission_Actors[9]AddBlip = True
Objectives[2]mission_Actors[9]ShowCone = False
Objectives[2]mission_Actors[9]Invincible = False
Objectives[2]mission_Actors[9]SetHealth = 200
Objectives[2]mission_Actors[9]DieFromHeadShot = True
Objectives[2]mission_Actors[9]CanExitVehicle = True
Objectives[2]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[9]AlwaysFight = True
Objectives[2]mission_Actors[9]Seeing_Range = 30
Objectives[2]mission_Actors[9]Hearing_Range = 30
Objectives[2]mission_Actors[9]CombatMovement = Offensive
Objectives[2]mission_Actors[9]weapon = Pistol
Objectives[2]mission_Actors[9]Variation = Custom
Objectives[2]mission_Actors[9]Task = 0
Objectives[2]mission_Actors[9]Task_Guard_Range = 5
Objectives[2]mission_Actors[9]Task_Stay_In_Range = True
Objectives[2]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[9]Task_Scenario = NONE
Objectives[2]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 2
Objectives[2]mission_Actors[9]COMPONENT_FACE_TEXTURE = 1
Objectives[2]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 2
Objectives[2]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[10]Survive_Number = 0
Objectives[2]mission_Actors[10]Failed_Text = 
Objectives[2]mission_Actors[10]Remove_After = 0
Objectives[2]mission_Actors[10]positionX = 3605,272
Objectives[2]mission_Actors[10]positionY = 3730,307
Objectives[2]mission_Actors[10]positionZ = 29,68941
Objectives[2]mission_Actors[10]Heading = 245
Objectives[2]mission_Actors[10]String_Name = s_m_y_blackops_03
Objectives[2]mission_Actors[10]Relationship_Group = Enemy1
Objectives[2]mission_Actors[10]AddBlip = True
Objectives[2]mission_Actors[10]ShowCone = False
Objectives[2]mission_Actors[10]Invincible = False
Objectives[2]mission_Actors[10]SetHealth = 200
Objectives[2]mission_Actors[10]DieFromHeadShot = True
Objectives[2]mission_Actors[10]CanExitVehicle = True
Objectives[2]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[10]AlwaysFight = True
Objectives[2]mission_Actors[10]Seeing_Range = 30
Objectives[2]mission_Actors[10]Hearing_Range = 30
Objectives[2]mission_Actors[10]CombatMovement = Offensive
Objectives[2]mission_Actors[10]weapon = PumpShotgun
Objectives[2]mission_Actors[10]Variation = Custom
Objectives[2]mission_Actors[10]Task = 0
Objectives[2]mission_Actors[10]Task_Guard_Range = 5
Objectives[2]mission_Actors[10]Task_Stay_In_Range = True
Objectives[2]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[10]Task_Scenario = NONE
Objectives[2]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[11]Survive_Number = 0
Objectives[2]mission_Actors[11]Failed_Text = 
Objectives[2]mission_Actors[11]Remove_After = 0
Objectives[2]mission_Actors[11]positionX = 3606,026
Objectives[2]mission_Actors[11]positionY = 3731,603
Objectives[2]mission_Actors[11]positionZ = 29,68941
Objectives[2]mission_Actors[11]Heading = 245
Objectives[2]mission_Actors[11]String_Name = s_m_y_blackops_01
Objectives[2]mission_Actors[11]Relationship_Group = Enemy1
Objectives[2]mission_Actors[11]AddBlip = True
Objectives[2]mission_Actors[11]ShowCone = False
Objectives[2]mission_Actors[11]Invincible = False
Objectives[2]mission_Actors[11]SetHealth = 200
Objectives[2]mission_Actors[11]DieFromHeadShot = True
Objectives[2]mission_Actors[11]CanExitVehicle = True
Objectives[2]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[11]AlwaysFight = True
Objectives[2]mission_Actors[11]Seeing_Range = 30
Objectives[2]mission_Actors[11]Hearing_Range = 30
Objectives[2]mission_Actors[11]CombatMovement = Offensive
Objectives[2]mission_Actors[11]weapon = CarbineRifleMk2
Objectives[2]mission_Actors[11]Variation = Custom
Objectives[2]mission_Actors[11]Task = 0
Objectives[2]mission_Actors[11]Task_Guard_Range = 5
Objectives[2]mission_Actors[11]Task_Stay_In_Range = True
Objectives[2]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[11]Task_Scenario = NONE
Objectives[2]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 1
Objectives[2]mission_Actors[11]COMPONENT_FACE_TEXTURE = 2
Objectives[2]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 0
Objectives[2]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 1
Objectives[2]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 4
Objectives[2]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 0
Objectives[2]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 0
Objectives[2]mission_Actors[11]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[2]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[2]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[12]Survive_Number = 0
Objectives[2]mission_Actors[12]Failed_Text = 
Objectives[2]mission_Actors[12]Remove_After = 0
Objectives[2]mission_Actors[12]positionX = 3617,697
Objectives[2]mission_Actors[12]positionY = 3720,807
Objectives[2]mission_Actors[12]positionZ = 29,68941
Objectives[2]mission_Actors[12]Heading = 65,00002
Objectives[2]mission_Actors[12]String_Name = s_m_y_blackops_01
Objectives[2]mission_Actors[12]Relationship_Group = Enemy1
Objectives[2]mission_Actors[12]AddBlip = True
Objectives[2]mission_Actors[12]ShowCone = False
Objectives[2]mission_Actors[12]Invincible = False
Objectives[2]mission_Actors[12]SetHealth = 200
Objectives[2]mission_Actors[12]DieFromHeadShot = True
Objectives[2]mission_Actors[12]CanExitVehicle = True
Objectives[2]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[12]AlwaysFight = True
Objectives[2]mission_Actors[12]Seeing_Range = 30
Objectives[2]mission_Actors[12]Hearing_Range = 30
Objectives[2]mission_Actors[12]CombatMovement = Offensive
Objectives[2]mission_Actors[12]weapon = CarbineRifleMk2
Objectives[2]mission_Actors[12]Variation = Custom
Objectives[2]mission_Actors[12]Task = 0
Objectives[2]mission_Actors[12]Task_Guard_Range = 5
Objectives[2]mission_Actors[12]Task_Stay_In_Range = True
Objectives[2]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[12]Task_Scenario = NONE
Objectives[2]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 1
Objectives[2]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 0
Objectives[2]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 1
Objectives[2]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 3
Objectives[2]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 0
Objectives[2]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 0
Objectives[2]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[2]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[2]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[13]Survive_Number = 0
Objectives[2]mission_Actors[13]Failed_Text = 
Objectives[2]mission_Actors[13]Remove_After = 198
Objectives[2]mission_Actors[13]positionX = 3606,96
Objectives[2]mission_Actors[13]positionY = 3729,106
Objectives[2]mission_Actors[13]positionZ = 29,68941
Objectives[2]mission_Actors[13]Heading = 265
Objectives[2]mission_Actors[13]String_Name = s_m_y_blackops_01
Objectives[2]mission_Actors[13]Relationship_Group = Enemy1
Objectives[2]mission_Actors[13]AddBlip = True
Objectives[2]mission_Actors[13]ShowCone = False
Objectives[2]mission_Actors[13]Invincible = False
Objectives[2]mission_Actors[13]SetHealth = 200
Objectives[2]mission_Actors[13]DieFromHeadShot = True
Objectives[2]mission_Actors[13]CanExitVehicle = True
Objectives[2]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[13]AlwaysFight = True
Objectives[2]mission_Actors[13]Seeing_Range = 30
Objectives[2]mission_Actors[13]Hearing_Range = 30
Objectives[2]mission_Actors[13]CombatMovement = Offensive
Objectives[2]mission_Actors[13]weapon = CarbineRifleMk2
Objectives[2]mission_Actors[13]Variation = Custom
Objectives[2]mission_Actors[13]Task = 0
Objectives[2]mission_Actors[13]Task_Guard_Range = 5
Objectives[2]mission_Actors[13]Task_Stay_In_Range = True
Objectives[2]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[13]Task_Scenario = NONE
Objectives[2]mission_Actors[13]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[13]COMPONENT_FACE_TEXTURE = 2
Objectives[2]mission_Actors[13]COMPONENT_HEAD_DRAWABLE = 0
Objectives[2]mission_Actors[13]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_HAIR_DRAWABLE = 1
Objectives[2]mission_Actors[13]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[13]COMPONENT_TORSO_TEXTURE = 2
Objectives[2]mission_Actors[13]COMPONENT_LEGS_DRAWABLE = 0
Objectives[2]mission_Actors[13]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[13]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_FEET_DRAWABLE = 0
Objectives[2]mission_Actors[13]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[13]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[2]mission_Actors[13]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[13]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[13]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[2]mission_Actors[13]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[13]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[13]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[13]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[13]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[13]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[13]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[14]Survive_Number = 0
Objectives[2]mission_Actors[14]Failed_Text = 
Objectives[2]mission_Actors[14]Remove_After = 198
Objectives[2]mission_Actors[14]positionX = 3620,135
Objectives[2]mission_Actors[14]positionY = 3721,781
Objectives[2]mission_Actors[14]positionZ = 29,68941
Objectives[2]mission_Actors[14]Heading = 54,99989
Objectives[2]mission_Actors[14]String_Name = s_m_y_blackops_01
Objectives[2]mission_Actors[14]Relationship_Group = Enemy1
Objectives[2]mission_Actors[14]AddBlip = True
Objectives[2]mission_Actors[14]ShowCone = False
Objectives[2]mission_Actors[14]Invincible = False
Objectives[2]mission_Actors[14]SetHealth = 200
Objectives[2]mission_Actors[14]DieFromHeadShot = True
Objectives[2]mission_Actors[14]CanExitVehicle = True
Objectives[2]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[14]AlwaysFight = True
Objectives[2]mission_Actors[14]Seeing_Range = 30
Objectives[2]mission_Actors[14]Hearing_Range = 30
Objectives[2]mission_Actors[14]CombatMovement = Offensive
Objectives[2]mission_Actors[14]weapon = CarbineRifleMk2
Objectives[2]mission_Actors[14]Variation = Custom
Objectives[2]mission_Actors[14]Task = 0
Objectives[2]mission_Actors[14]Task_Guard_Range = 5
Objectives[2]mission_Actors[14]Task_Stay_In_Range = True
Objectives[2]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[14]Task_Scenario = NONE
Objectives[2]mission_Actors[14]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[14]COMPONENT_FACE_TEXTURE = 1
Objectives[2]mission_Actors[14]COMPONENT_HEAD_DRAWABLE = 0
Objectives[2]mission_Actors[14]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_HAIR_DRAWABLE = 1
Objectives[2]mission_Actors[14]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[14]COMPONENT_TORSO_TEXTURE = 1
Objectives[2]mission_Actors[14]COMPONENT_LEGS_DRAWABLE = 0
Objectives[2]mission_Actors[14]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[14]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_FEET_DRAWABLE = 0
Objectives[2]mission_Actors[14]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[14]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[2]mission_Actors[14]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[14]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[14]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[2]mission_Actors[14]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[14]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[14]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[14]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[14]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[14]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[14]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Vehicles = 3
Objectives[2]mission_Vehicles[0]positionX = 3623,503
Objectives[2]mission_Vehicles[0]positionY = 3741,343
Objectives[2]mission_Vehicles[0]positionZ = 28,59015
Objectives[2]mission_Vehicles[0]Heading = 334,9995
Objectives[2]mission_Vehicles[0]Name = Boxville
Objectives[2]mission_Vehicles[0]Model = boxville3
Objectives[2]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[2]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[2]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[0]HasPearlescent = False
Objectives[2]mission_Vehicles[0]Livery = 0
Objectives[2]mission_Vehicles[0]DirtLevel = 0
Objectives[2]mission_Vehicles[0]LockedForPlayer = False
Objectives[2]mission_Vehicles[0]Locked = False
Objectives[2]mission_Vehicles[0]Alarm = False
Objectives[2]mission_Vehicles[0]HotWired = False
Objectives[2]mission_Vehicles[0]Invincible = False
Objectives[2]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[0]Remove_After = 0
Objectives[2]mission_Vehicles[0]Survive_Number = -1
Objectives[2]mission_Vehicles[0]Failed_Text = Van was destroyed.
Objectives[2]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[2]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 5
Objectives[2]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[2]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 8
Objectives[2]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[2]mission_Vehicles[1]positionX = 3614,62
Objectives[2]mission_Vehicles[1]positionY = 3744,322
Objectives[2]mission_Vehicles[1]positionZ = 28,59014
Objectives[2]mission_Vehicles[1]Heading = 325,0049
Objectives[2]mission_Vehicles[1]Name = Boxville
Objectives[2]mission_Vehicles[1]Model = boxville3
Objectives[2]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[2]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[2]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[1]HasPearlescent = False
Objectives[2]mission_Vehicles[1]Livery = 0
Objectives[2]mission_Vehicles[1]DirtLevel = 0
Objectives[2]mission_Vehicles[1]LockedForPlayer = False
Objectives[2]mission_Vehicles[1]Locked = False
Objectives[2]mission_Vehicles[1]Alarm = False
Objectives[2]mission_Vehicles[1]HotWired = False
Objectives[2]mission_Vehicles[1]Invincible = False
Objectives[2]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[1]Remove_After = 0
Objectives[2]mission_Vehicles[1]Survive_Number = 0
Objectives[2]mission_Vehicles[1]Failed_Text = 
Objectives[2]mission_Vehicles[2]positionX = 3618,614
Objectives[2]mission_Vehicles[2]positionY = 3732,469
Objectives[2]mission_Vehicles[2]positionZ = 28,59013
Objectives[2]mission_Vehicles[2]Heading = 325,0024
Objectives[2]mission_Vehicles[2]Name = Boxville
Objectives[2]mission_Vehicles[2]Model = boxville3
Objectives[2]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[2]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[2]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[2]HasPearlescent = False
Objectives[2]mission_Vehicles[2]Livery = 0
Objectives[2]mission_Vehicles[2]DirtLevel = 15
Objectives[2]mission_Vehicles[2]LockedForPlayer = False
Objectives[2]mission_Vehicles[2]Locked = False
Objectives[2]mission_Vehicles[2]Alarm = False
Objectives[2]mission_Vehicles[2]HotWired = False
Objectives[2]mission_Vehicles[2]Invincible = False
Objectives[2]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[2]Remove_After = 0
Objectives[2]mission_Vehicles[2]Survive_Number = 0
Objectives[2]mission_Vehicles[2]Failed_Text = 
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Teleport_Objective
Objectives[3]Text = 
Objectives[3]positionX = 3547,953
Objectives[3]positionY = 3645,445
Objectives[3]positionZ = 27,12188
Objectives[3]ObjectiveRotation = 175
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Locate the stolen animal.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 0
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = 3611,052
Objectives[4]positionY = 3719,788
Objectives[4]positionZ = 28,68941
Objectives[4]Heading = 1765
Objectives[4]Diameter = 3
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 2,5
Objectives[4]PlaySound = False
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Recover the ~b~delivery van.
Objectives[5]FaildText = 
Objectives[5]Type = Enter_Vehicle
Objectives[5]positionX = 3618,106
Objectives[5]positionY = 3739,809
Objectives[5]positionZ = 27,6901
Objectives[5]EnterVehicle_AsPassenger = False
Objectives[5]EnterVehicle_CanExit = True
Objectives[5]EnterVehicle_SetIsWanted = False
Objectives[5]EnterVehicle_SeatIndex = -1
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Random_Spawn_Objective
Objectives[6]positionX = 3417,547
Objectives[6]positionY = 3755,454
Objectives[6]positionZ = 29,58002
Objectives[6]Random_Actors_Actor_Model_Name = s_m_y_blackops_01
Objectives[6]Random_Actors_Vehicle_Model_Name = mesa3
Objectives[6]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[6]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[6]Random_Actors_Weapon_Model_Name = Pistol
Objectives[6]Random_Actors_Passenger = True
Objectives[6]Random_Actors_Fill_With_Occupants = True
Objectives[6]Random_Actors_Max_Count = 3
Objectives[6]Random_Actors_Max_ReSpawn = 3
Objectives[6]Random_Actors_Spawn_End = False
Objectives[6]Random_Actors_Spawn_Actors_Only = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Random_Spawn_Objective
Objectives[7]positionX = 3046,586
Objectives[7]positionY = 4067,988
Objectives[7]positionZ = 65,21385
Objectives[7]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[7]Random_Actors_Vehicle_Model_Name = blista
Objectives[7]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[7]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[7]Random_Actors_Weapon_Model_Name = Pistol
Objectives[7]Random_Actors_Passenger = True
Objectives[7]Random_Actors_Fill_With_Occupants = True
Objectives[7]Random_Actors_Max_Count = 3
Objectives[7]Random_Actors_Max_ReSpawn = 3
Objectives[7]Random_Actors_Spawn_End = True
Objectives[7]Random_Actors_Spawn_Actors_Only = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Deliver the delivery van to the ~y~Agency.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 0
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = -618,7027
Objectives[8]positionY = -738,2051
Objectives[8]positionZ = 26,77246
Objectives[8]Heading = 2685
Objectives[8]Diameter = 3
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 2
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = True
Objectives[8]DeliverVehicleOnly = True
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

